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AI Insights · Timothy · April 2024

Top 5 Platformer Games in Greece Q1 2024

Examining the performance of the top 5 platformer games on a unified platform in Greece during Q1 2024, including weekly downloads, revenue, and active user trends.

Top 5 Platformer Games in Greece Q1 2024

In Q1 2024, the top 5 platformer games in Greece showcased varied performance in terms of weekly downloads, revenue, and active user trends. Here’s a closer look at the metrics from Sensor Tower for each game.

Subway Surfers Weekly revenue for Subway Surfers fluctuated throughout the quarter, peaking at around $230 in the first week of January and reaching another high of approximately $225 in mid-February. Weekly downloads varied, reaching a high of about 10K in late January and stabilizing around 5.4K towards the end of March. The game maintained a strong weekly active user base, starting at approximately 74K and peaking at nearly 98K at the end of January, before settling around 88K by late March.

Stumble Guys Stumble Guys saw a significant decline in weekly revenue, starting at about $19.5K in early January and dropping to around $5.6K by mid-March, with a slight recovery to $7.3K by the end of the quarter. Weekly downloads also saw a dip, from approximately 7.8K in the first week to a low of 4.3K in early March, before rebounding to around 8K in the last week of March. The game’s weekly active users started strong at about 105K and experienced a gradual decline, ending the quarter with approximately 88K.

Build A Queen Build A Queen did not generate any revenue during this period. Weekly downloads began at about 8.8K in the first week of January, dropped to a low of around 3.5K by mid-February, and then increased to approximately 5.3K by the end of March. The number of weekly active users showed steady growth, starting at about 41.9K and rising to around 41.4K by the end of the quarter.

Geometry Dash Lite Geometry Dash Lite experienced a drop in weekly revenue from around $443 in the first week of January to approximately $74 by the end of March. Weekly downloads were relatively stable, starting at about 6.8K and ending at around 3.2K. The game’s weekly active users remained consistent, beginning at approximately 44.6K and ending the quarter at around 40K.

Going Balls Going Balls had minimal weekly revenue, peaking at around $144 in mid-February. Weekly downloads started at about 4.1K, fluctuated throughout the quarter, and ended at approximately 3.7K. The game’s weekly active users showed a downward trend, starting at about 18.6K and decreasing to around 15.7K by the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024